Public resource hub

PRISM Assets

High-quality assets for Gorilla Tag fan games

No account is required anymore. Download our assets right from the homepage.

What does PRISM do?

PRISM focuses on high-quality packages that you can use for free in your games. We take suggestions and actively work on fixing bugs.

C#

We create a variety of C# packages. Locomotion systems are very common, but we also make lots of tools and other resources to make development easier.

Shaders

We focus on URP shaders that are optimized for VR. We try different styles, but mainly focus on realism.

Releases

View all PRISM releases and search with filters.

About the Creator

PRISM is a solo project built and maintained by Keo.CS.

Keo.CS

Keo.CS

C# / HLSL / Music

Hello, I'm the creator of PRISM. In my free time, I mainly work on VR games. I get bored of the same game after a week, so most projects don't take long to make. When I get ideas or suggestions from the community, I try to remember them and then create them for you guys. I wanted PRISM to focus on high-quality scripts that are more usable instead of unoptimized slop that only one specific game could use (V8 (KCH) slop style). PRISM is supposed to be a place where you can get high-quality resources for any project. I work on PRISM now and then, so releases might be slow and take a while, but that's because I don't earn money from this and I'm 15, so I still go to school. I'm always open, so you can message me whenever you want as long as you aren't disrespectful.

License

PRISM releases are public to use, including for users previously banned from community spaces.

Allowed

Use and modify PRISM resources in personal or commercial fan game projects.

Not Allowed

Do not redistribute, resell, mirror, or re-upload PRISM packages or source files anywhere.

Credit Policy

Credits are optional and appreciated, but not required.

Common Issues

Shaders looking weird

Since most or all of our shaders are mainly made for URP, they also require some settings. In your Universal Render Pipeline Asset, turn on Depth Texture and Opaque Texture.